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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class tem : MonoBehaviour
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{
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public float rotationSpeed = 10.0f; // 旋转速度
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public GameObject _ga;
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private void Start()
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{
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_ga.transform.eulerAngles -= new Vector3(0, 90, 0);;
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}
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}
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