VRCivilisation2/Assets/Ma2.cs

57 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Ma2 : MonoBehaviour
{
public box[] _box;
public bool box;
public AudioSource _Audio;
public GameObject[] _Game;
public gas11 _Gas11;
public gas22 _Gas22;
public gas33 _Gas33;
public bool _gass;
public GameObject[] _Gam;
public mesh[] _Mess;
private void Update()
{
if (box == false&&_box[0]._bo&&_box[1]._bo&&_box[2]._bo&&_box[3]._bo&&_box[4]._bo
&&_box[5]._bo&&_box[6]._bo&&_box[7]._bo&&_box[8]._bo)
{
_Audio.Play();
_Game[0].SetActive(true);
_Game[1].SetActive(true);
_Game[2].SetActive(true);
box = true;
}
if (_gass==false&&_Gas11._bo&&_Gas22._bo&&_Gas33._bo)
{
_Gam[0].SetActive(true);
_Gam[1].SetActive(true);
_Gam[2].SetActive(true);
_Gam[3].SetActive(true);
_Gam[4].SetActive(true);
_Gam[5].SetActive(true);
_Gam[6].SetActive(true);
_Gam[7].SetActive(true);
_Gam[8].SetActive(true);
_gass = true;
}
if (_Mess[0]._b&&_Mess[1]._b&&_Mess[2]._b&&_Mess[3]._b
&&_Mess[4]._b&&_Mess[5]._b&&_Mess[6]._b)
{
SceneManager.LoadScene(3);
}
}
}