This commit is contained in:
liuzengkun 2024-10-06 04:25:26 +08:00
parent e0b3049a1a
commit 4c0b6065c9
92 changed files with 212854 additions and 1221 deletions

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@ -1,18 +1,35 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ma2 : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
public box[] _box;
public bool box;
public AudioSource _Audio;
public GameObject[] _Game;
public gas11 _Gas11;
public gas22 _Gas22;
public gas33 _Gas33;
public bool _gass;
public GameObject[] gass;
private void Update()
{
if (box == false&&_box[0]._bo&&_box[1]._bo&&_box[2]._bo&&_box[3]._bo&&_box[4]._bo
&&_box[5]._bo&&_box[6]._bo&&_box[7]._bo&&_box[8]._bo)
{
_Audio.Play();
_Game[0].SetActive(true);
_Game[1].SetActive(true);
_Game[2].SetActive(true);
box = true;
}
// Update is called once per frame
void Update()
if (_gass==false&&_Gas11._bo&&_Gas22._bo&&_Gas33._bo)
{
_gass = true;
}
}
}

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35
Assets/box.cs Normal file
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class box : MonoBehaviour
{
public bool _bo;
public float _fl;
public float rotationY;
public void op()
{
gameObject.transform.eulerAngles += new Vector3(0, 90, 0);
if (_fl<4)
{
_fl++;
}else if (_fl==4)
{
_fl = 1;
}
}
private void Update()
{
// 允许一个小的范围来比较浮点数
if (_fl==rotationY)
{
_bo = true;
}
else
{
_bo = false;
}
}
}

11
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@ -7,11 +7,13 @@ public class gas11 : MonoBehaviour
public GameObject _Game;
public bool _b;
public bool _bo;
public void op()
{
if (_b)
{
_bo = true;
_Game.SetActive(true);
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@ -7,11 +7,13 @@ public class gas22 : MonoBehaviour
public GameObject _Game;
public bool _b;
public bool _bo;
public void op()
{
if (_b)
{
_bo = true;
_Game.SetActive(true);
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@ -6,11 +6,13 @@ public class gas33 : MonoBehaviour
{
public GameObject _Game;
public bool _b;
public bool _bo;
public void op()
{
if (_b)
{
_bo = true;
_Game.SetActive(true);
gameObject.GetComponent<BoxCollider>().enabled = false;
}

15
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class tem : MonoBehaviour
{
public float rotationSpeed = 10.0f; // 旋转速度
public GameObject _ga;
private void Start()
{
_ga.transform.eulerAngles -= new Vector3(0, 90, 0);;
}
}

11
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"com.meta.xr.sdk.core": "68.0.2",
"com.meta.xr.sdk.interaction.ovr.samples": "63.0.0",
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},
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"depth": 0,
"source": "registry",
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@ -81,6 +91,16 @@
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antiAliasing: 2
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softVegetation: 1
realtimeReflectionProbes: 1