4:25
This commit is contained in:
parent
e0b3049a1a
commit
4c0b6065c9
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@ -13,7 +13,32 @@ AnimationClip:
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m_UseHighQualityCurve: 1
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m_RotationCurves: []
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m_CompressedRotationCurves: []
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m_EulerCurves: []
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m_EulerCurves:
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- curve:
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serializedVersion: 2
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m_Curve:
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time: 0
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value: {x: 1.703, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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path:
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m_PositionCurves: []
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m_ScaleCurves: []
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m_FloatCurves: []
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@ -24,14 +49,23 @@ AnimationClip:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0, y: 0, z: 0}
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m_ClipBindingConstant:
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genericBindings: []
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genericBindings:
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attribute: 4
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script: {fileID: 0}
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pptrCurveMapping: []
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m_AnimationClipSettings:
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serializedVersion: 2
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_OrientationOffsetY: 0
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m_CycleOffset: 0
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@ -46,8 +80,134 @@ AnimationClip:
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m_KeepOriginalPositionXZ: 0
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m_HeightFromFeet: 0
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m_EditorCurves:
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attribute: localEulerAnglesRaw.x
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flags: 16
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m_EulerEditorCurves:
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curve:
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serializedVersion: 2
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m_Curve: []
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m_PostInfinity: 2
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attribute: m_LocalEulerAngles.x
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flags: 0
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curve:
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serializedVersion: 2
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m_Curve: []
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m_PostInfinity: 2
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flags: 0
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curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.z
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path:
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classID: 4
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script: {fileID: 0}
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flags: 0
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m_HasGenericRootTransform: 1
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m_HasMotionFloatCurves: 0
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m_Events: []
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@ -1,18 +1,35 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Ma2 : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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public box[] _box;
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public bool box;
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public AudioSource _Audio;
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public GameObject[] _Game;
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public gas11 _Gas11;
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public gas22 _Gas22;
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public gas33 _Gas33;
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public bool _gass;
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public GameObject[] gass;
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private void Update()
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{
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}
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// Update is called once per frame
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void Update()
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if (box == false&&_box[0]._bo&&_box[1]._bo&&_box[2]._bo&&_box[3]._bo&&_box[4]._bo
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&&_box[5]._bo&&_box[6]._bo&&_box[7]._bo&&_box[8]._bo)
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{
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_Audio.Play();
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_Game[0].SetActive(true);
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_Game[1].SetActive(true);
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_Game[2].SetActive(true);
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box = true;
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}
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if (_gass==false&&_Gas11._bo&&_Gas22._bo&&_Gas33._bo)
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{
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_gass = true;
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}
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}
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}
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@ -41,5 +41,5 @@ MonoBehaviour:
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systemSplashScreen: {fileID: 0}
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systemSplashScreenType: 0
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_systemLoadingScreenBackground: 1
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ovrPluginMd5Win64: d72fb658f3d9064293fb2241e5525905a696ad701ee4fe77c21209ade6229c85
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ovrPluginMd5Android: 5ef6da3aad630673da6447f50e1b2d8a209a80aa9e88a6a67db76e296a1749cb
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File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,35 @@
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using System;
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
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public class box : MonoBehaviour
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{
|
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public bool _bo;
|
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public float _fl;
|
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public float rotationY;
|
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public void op()
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{
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gameObject.transform.eulerAngles += new Vector3(0, 90, 0);
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if (_fl<4)
|
||||
{
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_fl++;
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}else if (_fl==4)
|
||||
{
|
||||
_fl = 1;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// 允许一个小的范围来比较浮点数
|
||||
if (_fl==rotationY)
|
||||
{
|
||||
_bo = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
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}
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}
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@ -0,0 +1,11 @@
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@ -7,11 +7,13 @@ public class gas11 : MonoBehaviour
|
|||
|
||||
public GameObject _Game;
|
||||
public bool _b;
|
||||
public bool _bo;
|
||||
|
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public void op()
|
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{
|
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if (_b)
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{
|
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_bo = true;
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_Game.SetActive(true);
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gameObject.GetComponent<BoxCollider>().enabled = false;
|
||||
}
|
||||
|
|
|
@ -7,11 +7,13 @@ public class gas22 : MonoBehaviour
|
|||
|
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public GameObject _Game;
|
||||
public bool _b;
|
||||
public bool _bo;
|
||||
|
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public void op()
|
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{
|
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if (_b)
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{
|
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_bo = true;
|
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_Game.SetActive(true);
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gameObject.GetComponent<BoxCollider>().enabled = false;
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}
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||||
|
|
|
@ -6,11 +6,13 @@ public class gas33 : MonoBehaviour
|
|||
{
|
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public GameObject _Game;
|
||||
public bool _b;
|
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public bool _bo;
|
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|
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public void op()
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{
|
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if (_b)
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{
|
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_bo = true;
|
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_Game.SetActive(true);
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gameObject.GetComponent<BoxCollider>().enabled = false;
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}
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||||
|
|
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class tem : MonoBehaviour
|
||||
{
|
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public float rotationSpeed = 10.0f; // 旋转速度
|
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public GameObject _ga;
|
||||
|
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private void Start()
|
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{
|
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_ga.transform.eulerAngles -= new Vector3(0, 90, 0);;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8405fb4824b584d4b9b3c2dd054a5ad1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -2,6 +2,7 @@
|
|||
"dependencies": {
|
||||
"com.meta.xr.sdk.all": "68.0.1",
|
||||
"com.meta.xr.sdk.core": "68.0.2",
|
||||
"com.meta.xr.sdk.interaction.ovr.samples": "63.0.0",
|
||||
"com.unity.burst": "1.8.11",
|
||||
"com.unity.collab-proxy": "2.2.0",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
|
|
|
@ -72,6 +72,16 @@
|
|||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.meta.xr.sdk.interaction.ovr.samples": {
|
||||
"version": "63.0.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.meta.xr.sdk.sharedassets": "63.0.0",
|
||||
"com.meta.xr.sdk.interaction.ovr": "63.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.meta.xr.sdk.platform": {
|
||||
"version": "68.0.0",
|
||||
"depth": 1,
|
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|
@ -81,6 +91,16 @@
|
|||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.meta.xr.sdk.sharedassets": {
|
||||
"version": "63.0.0",
|
||||
"depth": 1,
|
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"source": "registry",
|
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"dependencies": {
|
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"com.unity.ugui": "1.0.0",
|
||||
"com.unity.textmeshpro": "3.0.6"
|
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},
|
||||
"url": "https://packages.unity.com"
|
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},
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"com.meta.xr.sdk.voice": {
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"version": "67.0.0",
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"depth": 1,
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|
|
|
@ -267,7 +267,7 @@ QualitySettings:
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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antiAliasing: 4
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antiAliasing: 2
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
|
||||
|
|
Loading…
Reference in New Issue