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liuzengkun 2024-09-18 16:13:13 +08:00
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commit 569854e7e2
85 changed files with 9655 additions and 2574 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Appliances_Components : MonoBehaviour,IPointerDownHandler
{
private Appliances_Task _appliances_Task;
private void Start()
{
_appliances_Task = gameObject.GetComponent<Appliances_Task>();
_appliances_Task._image = gameObject.GetComponent<Image>();
_appliances_Task._ingredientStatus = IngredientStatus.Ready;
_appliances_Task.size = _appliances_Task.capacity;
_appliances_Task._cookingDataArray = new int[_appliances_Task.size];
_appliances_Task.i = 0;
if (gameObject.CompareTag("SteamOven"))
{
_appliances_Task._wrapper23 = GameObject.Find("XiaJiao_YiZhu");
}else if (gameObject.CompareTag("ShengjianMachine"))
{
_appliances_Task._wrapper23 = GameObject.Find("ShengJianBao_YiZhu");
}else if (gameObject.CompareTag("StewMachine"))
{
_appliances_Task._wrapper23 =GameObject.Find("GuangDongLiangTang_YiZhu");
}else if (gameObject.CompareTag("RiceCooker"))
{
_appliances_Task._wrapper23 = GameObject.Find("BaoZaiFan_YiZhu");
}else if (gameObject.CompareTag("StainlessSteelPot"))
{
_appliances_Task._wrapper23 = GameObject.Find("TangYuan_YiZhu");
}else if (gameObject.CompareTag("RiceNoodleRollMachine"))
{
_appliances_Task._wrapper23 = GameObject.Find("ChangFen_YiZhu");
}else if (gameObject.CompareTag("Grill"))
{
_appliances_Task._wrapper23 = GameObject.Find("KaoHongShu_YiZhu");
_appliances_Task._wrapper24 = GameObject.Find("KaoYuMi_YiZhu");
}
}
void Update()
{
if (_appliances_Task.capacity_upgrade==_appliances_Task.capacity
&&_appliances_Task.capacity_upgrad2==_appliances_Task.capacity
&&_appliances_Task._ingredientStatus == IngredientStatus.Ready)
{
_appliances_Task._image.enabled = false;
_appliances_Task._ingredientStatus = IngredientStatus.Start;
StartCoroutine(WaitForSeconds());
}else if (_appliances_Task.capacity_upgrade==0
&&_appliances_Task.capacity_upgrad2==0)
{
if (gameObject.name=="Grill")
{
_appliances_Task._cookingDataArray = new int[0];
_appliances_Task._cookingDataArray = new int[_appliances_Task.size];
_appliances_Task.i = 0;
}
_appliances_Task._ingredientStatus = IngredientStatus.Ready;
}
}
public void OnPointerDown(PointerEventData eventData)
{
if (_appliances_Task._ingredientStatus == IngredientStatus.CookingDone
&&_appliances_Task.capacity_upgrade != 0
&&_appliances_Task.capacity_upgrad2 !=0)
{
if (gameObject.name=="Grill")
{
if (_appliances_Task.i!=0&&_appliances_Task._cookingDataArray[_appliances_Task.i-1]==1
&&_appliances_Task._wrapper24.transform.childCount<_appliances_Task.capacity)
{
Instantiate(_appliances_Task._wrapper2[_appliances_Task._cookingDataArray[_appliances_Task.i-1]], gameObject.transform);
_appliances_Task.i--;
_appliances_Task._cookingDataArray=RemoveLastElement(_appliances_Task._cookingDataArray);
_appliances_Task.capacity_upgrade--;
_appliances_Task.capacity_upgrad2--;
}else
if (_appliances_Task._cookingDataArray[_appliances_Task.i-1]==0
&&_appliances_Task._wrapper23.transform.childCount<_appliances_Task.capacity)
{
Instantiate(_appliances_Task._wrapper2[_appliances_Task._cookingDataArray[_appliances_Task.i-1]], gameObject.transform);
_appliances_Task.i--;
_appliances_Task._cookingDataArray=RemoveLastElement(_appliances_Task._cookingDataArray);
_appliances_Task.capacity_upgrade--;
_appliances_Task.capacity_upgrad2--;
}
}
else if(_appliances_Task._wrapper23.transform.childCount<_appliances_Task.capacity
&&_appliances_Task._wrapper23.transform.childCount<_appliances_Task.capacity)
{
Instantiate(_appliances_Task._wrapper, gameObject.transform);
_appliances_Task.capacity_upgrade--;
_appliances_Task.capacity_upgrad2--;
}
}
}
IEnumerator WaitForSeconds()
{
yield return new WaitForSeconds(_appliances_Task.cookingTime);
_appliances_Task._ingredientStatus = IngredientStatus.CookingDone;
_appliances_Task._image.enabled = true;
}
// 去除数组最后一个元素的方法
int[] RemoveLastElement(int[] originalArray)
{
if (originalArray.Length == 0)
{
return originalArray; // 如果数组为空,直接返回原数组
}
// 创建一个新数组,长度比原数组小 1
int[] newArray = new int[originalArray.Length - 1];
// 复制原数组中的元素到新数组中,除了最后一个
for (int i = 0; i < newArray.Length; i++)
{
newArray[i] = originalArray[i];
}
return newArray; // 返回新的数组
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Appliances_Task : MonoBehaviour
{
public int cookingTime; // 烹饪时间
public int capacity; // 物品容量
public int grade; // 等级
public int capacity_upgrade; //容量
public int capacity_upgrad2; //容量2
public Image _image;
public IngredientStatus _ingredientStatus;
public GameObject _wrapper;
public GameObject _wrapper23;
public GameObject _wrapper24;
public int i;
public int[] _cookingDataArray;
// 动态创建数组,设置大小
public int size;
public GameObject[] _wrapper2;
public int chang;
}

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@ -45,6 +45,5 @@ public class Escalate_Components : MonoBehaviour,IPointerDownHandler
grade = _escalate_Task.grade // 设置等级
};
_escalate_Task._manager.cookingDataArray.Add(cookingData);
Debug.Log(_escalate_Task._manager.cookingDataArray);
}
}

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@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
public class Foods_Components : MonoBehaviour,IPointerDownHandler
{
private Foods_Task _foods_Task;
int number;
private void Start()
{
_foods_Task = gameObject.GetComponent<Foods_Task>();
_foods_Task._manager = GameObject.Find("====Manager====").GetComponent<Manager>();
_foods_Task._main_Coins_Text = GameObject.Find("Main_Coins_Text").GetComponent<TextMeshProUGUI>();
}
public void OnPointerDown(PointerEventData eventData)
{
if (int.TryParse(_foods_Task._main_Coins_Text.text, out number)) // 尝试将文本转换为整数
{
if (number >= _foods_Task.upgradeGold&&_foods_Task.grade < _foods_Task.foodsOfTimesYouCanUpgrade) // 进行比较
{
number -= _foods_Task.upgradeGold;
_foods_Task._main_Coins_Text.text = number.ToString();
DataUpgrade dataWrapper = JsonUtility.FromJson<DataUpgrade>(_foods_Task._manager.fakeJson2);
_foods_Task.upgradeGold = dataWrapper.data[_foods_Task.grade-1].upgradeGold;
_foods_Task.goldIncome = dataWrapper.data[_foods_Task.grade-1].goldIncome;
_foods_Task.grade = dataWrapper.data[_foods_Task.grade-1].grade;
}
}
}
public void But()
{
// 创建并初始化 CookingData 对象
CookingIncomeData cookingData = new CookingIncomeData
{
name = gameObject.name,
goldIncome = _foods_Task.goldIncome, // 金币收入
};
_foods_Task._manager.cookingDataArray2.Add(cookingData);
}
}

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@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class Foods_Task : MonoBehaviour
{
//等级
public int grade;
//食物可升级次数
public int foodsOfTimesYouCanUpgrade;
//升级金币
public int upgradeGold;
//金币收入
public int goldIncome;
public TextMeshProUGUI _main_Coins_Text;
public Manager _manager;
}

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@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Left : MonoBehaviour,IPointerDownHandler
{
public GameObject _ga;
public GameObject _ga1;
public void OnPointerDown(PointerEventData eventData)
{
_ga.SetActive(true);
_ga1.SetActive(false);
}
}

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@ -2,26 +2,88 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
/// 表示食材的状态
public enum IngredientStatus
{
HoldIt,//拿着
LoosenIt,//松开
Ready, // 食材准备
Start, // 烹饪开始
Cooking,
CookingDone // 食材烹饪完成
}
public class Manager : MonoBehaviour
{
public string fakeJson;
public string fakeJson2;
// {等级,烹饪时间,物品容量}
public List<CookingData> cookingDataArray;
public List<CookingIncomeData> cookingDataArray2;
Appliances_Task _appliances_Task;
WeiZhu_Task _weiZhu_Task;
private void Start()
{
fakeJson =
"{ \"data\":[{ \"upgradeGold\": 3000, \"cookingTime\": 6, \"capacity\": 5, \"grade\": 2 }," +
"{ \"upgradeGold\": 3000, \"cookingTime\": 6, \"capacity\": 6, \"grade\": 3}] }";
fakeJson2 =
"{ \"data\":[{ \"upgradeGold\": 1100, \"goldIncome\": 8, \"grade\": 2 }," +
"{ \"upgradeGold\": 1500, \"goldIncome\": 10, \"grade\": 3}] }";
// 在切换场景时保留当前游戏对象
DontDestroyOnLoad(this.gameObject);
// 假设 fakeJson 已经被正确初始化
//DataWrapper dataWrapper = JsonUtility.FromJson<DataWrapper>(fakeJson);
//Debug.Log(dataWrapper.data[0].grill);
//Debug.Log(dataWrapper.data[1].grill);
}
void OnEnable()
{
// 注册事件,场景加载时触发
SceneManager.sceneLoaded += OnSceneLoaded;
}
void OnDisable()
{
// 注销事件,防止内存泄漏
SceneManager.sceneLoaded -= OnSceneLoaded;
}
// 当场景加载完成后调用
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
// 使用容器类来序列化列表
DataWrapper2 _cookingDataList = new DataWrapper2 { cookingDataArray = cookingDataArray };
// 序列化为 JSON 字符串
string json = JsonUtility.ToJson(_cookingDataList);
Debug.Log(json);
// 使用容器类来解析 JSON
CookingDataList cookingDataList = JsonUtility.FromJson<CookingDataList>(json);
// 遍历解析后的列表
foreach (var data in cookingDataList.cookingDataArray)
{
_appliances_Task = GameObject.Find(data.name).GetComponent<Appliances_Task>();
_appliances_Task.cookingTime = data.cookingTime;
_appliances_Task.capacity = data.capacity;
_appliances_Task.grade = data.grade;
Debug.Log("Name: " + data.name + ", Gold Income: " + data.grade);
}
// 使用容器类来序列化列表
CookingDataList2 _cookingDataList2 = new CookingDataList2 { cookingDataArray2 = cookingDataArray2 };
// 序列化为 JSON 字符串
string json2 = JsonUtility.ToJson(_cookingDataList2);
Debug.Log(json2);
// 使用容器类来解析 JSON
DataUpgrade2 cookingDataList2 = JsonUtility.FromJson<DataUpgrade2>(json2);
// 遍历解析后的列表
foreach (var data in cookingDataList2.cookingDataArray2)
{
_weiZhu_Task = GameObject.Find(data.name).GetComponent<WeiZhu_Task>();
_weiZhu_Task.goldIncome = data.goldIncome;
Debug.Log("Name: " + data.name + ", Gold Income: " + data.goldIncome);
}
}
}
[System.Serializable]
@ -45,3 +107,43 @@ public class CookingData
public int capacity; // 物品容量
public int grade; // 等级
}
[System.Serializable]
public class DataWrapper2
{
public List<CookingData> cookingDataArray;
}
[System.Serializable]
public class CookingDataList
{
public CookingData[] cookingDataArray;
}
[System.Serializable]
public class UpgradeData
{
public int upgradeGold;
public int goldIncome;
public int grade;
}
[System.Serializable]
public class DataUpgrade
{
public UpgradeData[] data;
}
[System.Serializable]
public class CookingIncomeData
{
public string name;
public int goldIncome; // 金币收入
}
[Serializable]
public class CookingDataList2
{
public List<CookingIncomeData> cookingDataArray2;
}
[System.Serializable]
public class DataUpgrade2
{
public CookingIncomeData[] cookingDataArray2;
}

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@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Right : MonoBehaviour,IPointerDownHandler
{
public GameObject _ga;
public GameObject _ga1;
public void OnPointerDown(PointerEventData eventData)
{
_ga.SetActive(false);
_ga1.SetActive(true);
}
}

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@ -0,0 +1,51 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class WeiZhu_Components : MonoBehaviour,IPointerDownHandler
{
private WeiZhu_Task _weiZhu_Task;
private void Start()
{
_weiZhu_Task = gameObject.GetComponent<WeiZhu_Task>();
if (gameObject.CompareTag("SteamOven"))
{
_weiZhu_Task._wrapper = GameObject.Find("SteamOven");
}else if (gameObject.CompareTag("ShengjianMachine"))
{
_weiZhu_Task._wrapper = GameObject.Find("ShengjianMachine");
}else if (gameObject.CompareTag("StewMachine"))
{
_weiZhu_Task._wrapper = GameObject.Find("StewMachine");
}else if (gameObject.CompareTag("RiceCooker"))
{
_weiZhu_Task._wrapper = GameObject.Find("RiceCooker");
}else if (gameObject.CompareTag("StainlessSteelPot"))
{
_weiZhu_Task._wrapper = GameObject.Find("StainlessSteelPot");
}else if (gameObject.CompareTag("RiceNoodleRollMachine"))
{
_weiZhu_Task._wrapper = GameObject.Find("RiceNoodleRollMachine");
}else if (gameObject.CompareTag("Grill"))
{
_weiZhu_Task._wrapper = GameObject.Find("Grill");
}
_weiZhu_Task._appliances_Task = _weiZhu_Task._wrapper.GetComponent<Appliances_Task>();
}
public void OnPointerDown(PointerEventData eventData)
{
if (_weiZhu_Task._appliances_Task.capacity_upgrade<_weiZhu_Task._appliances_Task.capacity&&
_weiZhu_Task._appliances_Task._ingredientStatus == IngredientStatus.Ready)
{
Instantiate(_weiZhu_Task._weiahu, gameObject.transform);
_weiZhu_Task._appliances_Task.capacity_upgrade++;
}
}
}

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@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeiZhu_Task : MonoBehaviour
{
public int goldIncome; // 金币收入
public GameObject _weiahu;
public GameObject _wrapper;
public Appliances_Task _appliances_Task;
}

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@ -0,0 +1,68 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Weizhu_Components2 : MonoBehaviour
{
private Weizhu_Task2 _weizhu_Task2;
private void Start()
{
_weizhu_Task2 = gameObject.GetComponent<Weizhu_Task2>();
if (gameObject.CompareTag("SteamOven"))
{
_weizhu_Task2._wrapper = GameObject.Find("SteamOven");
}else if (gameObject.CompareTag("ShengjianMachine"))
{
_weizhu_Task2._wrapper = GameObject.Find("ShengjianMachine");
}else if (gameObject.CompareTag("StewMachine"))
{
_weizhu_Task2._wrapper = GameObject.Find("StewMachine");
}else if (gameObject.CompareTag("RiceCooker"))
{
_weizhu_Task2._wrapper = GameObject.Find("RiceCooker");
}else if (gameObject.CompareTag("StainlessSteelPot"))
{
_weizhu_Task2._wrapper = GameObject.Find("StainlessSteelPot");
}else if (gameObject.CompareTag("RiceNoodleRollMachine"))
{
_weizhu_Task2._wrapper = GameObject.Find("RiceNoodleRollMachine");
}else if (gameObject.CompareTag("Grill"))
{
_weizhu_Task2._wrapper = GameObject.Find("Grill");
}
_weizhu_Task2._appliances_Task = _weizhu_Task2._wrapper.GetComponent<Appliances_Task>();
_weizhu_Task2.originalString = _weizhu_Task2._wrapper.name;
}
float sp=1000;
void Update()
{
if (_weizhu_Task2._wrapper != null)
{
gameObject.transform.position =
Vector3.MoveTowards(gameObject.transform.position, _weizhu_Task2._wrapper.transform.position,sp*Time.deltaTime);
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.name == _weizhu_Task2.originalString )
{
_weizhu_Task2._appliances_Task.capacity_upgrad2++;
Destroy(gameObject);
if (gameObject.tag=="Grill"&& gameObject.name=="KaoHongShu_WeiZhu (1)(Clone)")
{
_weizhu_Task2._appliances_Task._cookingDataArray[_weizhu_Task2._appliances_Task.i] = 0;
_weizhu_Task2._appliances_Task.i++;
}
else if (gameObject.tag=="Grill"&& gameObject.name=="KaoYuMi_WeiZhu (1)(Clone)")
{
_weizhu_Task2._appliances_Task._cookingDataArray[_weizhu_Task2._appliances_Task.i] = 1;
_weizhu_Task2._appliances_Task.i++;
}
}
}
}

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@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Weizhu_Task2 : MonoBehaviour
{
public GameObject _wrapper;
public string originalString;
public Appliances_Task _appliances_Task;
}

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@ -0,0 +1,117 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
public class YiZhu_Components : MonoBehaviour,IPointerDownHandler,IPointerUpHandler
{
YiZhu_Task _yiZhu_Task;
private GameObject AnswerItem = null;
private bool IsDrag = false;
private void Start()
{
_yiZhu_Task = gameObject.GetComponent<YiZhu_Task>();
if (gameObject.CompareTag("SteamOven"))
{
_yiZhu_Task._wrapper = GameObject.Find("XiaJiao_YiZhu");
_yiZhu_Task._weizhu = GameObject.Find("XiaJiao_WeiZhu");
}else if (gameObject.CompareTag("ShengjianMachine"))
{
_yiZhu_Task._wrapper = GameObject.Find("ShengJianBao_YiZhu");
_yiZhu_Task._weizhu = GameObject.Find("ShengJianBao_WeiZhu");
}else if (gameObject.CompareTag("StewMachine"))
{
_yiZhu_Task._wrapper = GameObject.Find("GuangDongLiangTang_YiZhu");
_yiZhu_Task._weizhu = GameObject.Find("GuangDongLiangTang_WeiZhu");
}else if (gameObject.CompareTag("RiceCooker"))
{
_yiZhu_Task._wrapper = GameObject.Find("BaoZaiFan_YiZhu");
_yiZhu_Task._weizhu = GameObject.Find("BaoZaiFan_WeiZhu");
}else if (gameObject.CompareTag("StainlessSteelPot"))
{
_yiZhu_Task._wrapper = GameObject.Find("TangYuan_YiZhu");
_yiZhu_Task._weizhu = GameObject.Find("TangYuan_WeiZhu");
}else if (gameObject.CompareTag("RiceNoodleRollMachine"))
{
_yiZhu_Task._wrapper = GameObject.Find("ChangFen_YiZhu");
_yiZhu_Task._weizhu = GameObject.Find("ChangFen_WeiZhu");
}else if (gameObject.CompareTag("Grill"))
{
_yiZhu_Task._wrapper = GameObject.Find("KaoHongShu_YiZhu");
_yiZhu_Task._weizhu = GameObject.Find("KaoHongShu_WeiZhu");
}else if (gameObject.CompareTag("Grill2"))
{
_yiZhu_Task._wrapper = GameObject.Find("KaoYuMi_YiZhu");
_yiZhu_Task._weizhu = GameObject.Find("KaoYuMi_WeiZhu");
}
_yiZhu_Task.goldIncome = _yiZhu_Task._weizhu.GetComponent<WeiZhu_Task>().goldIncome;
_yiZhu_Task.a = _yiZhu_Task._wrapper.transform.childCount;
_yiZhu_Task._ingredientStatus = IngredientStatus.LoosenIt;
_yiZhu_Task.sp = 1700;
_yiZhu_Task._textMeshPro = GameObject.Find("Main_Coins_Text").GetComponent<TextMeshProUGUI>();
gameObject.transform.parent= _yiZhu_Task._wrapper.transform;
_yiZhu_Task.velocity = _yiZhu_Task._wrapper.transform.position;
}
void Update()
{
//AroundByMobileInput();
switch (_yiZhu_Task._ingredientStatus)
{
case IngredientStatus.LoosenIt:
gameObject.transform.position =
Vector3.MoveTowards(gameObject.transform.position, _yiZhu_Task.velocity,_yiZhu_Task.sp*Time.deltaTime);
break;
case IngredientStatus.HoldIt:
if (_yiZhu_Task.a+1 == _yiZhu_Task._wrapper.transform.childCount)
{
AroundByMobileInput();
}
break;
}
}
//开始拖拽
public void OnPointerDown(PointerEventData eventData)
{
_yiZhu_Task._ingredientStatus = IngredientStatus.HoldIt;
IsDrag = true;
AnswerItem = gameObject;
}
//结束拖拽
public void OnPointerUp(PointerEventData eventData)
{
_yiZhu_Task._ingredientStatus = IngredientStatus.LoosenIt;
IsDrag = false;
AnswerItem = null;
}
protected void AroundByMobileInput()
{
if (Input.touchCount == 1 )
{
if (AnswerItem != null)
{
AnswerItem.GetComponent<RectTransform>().position = new Vector3(Input.GetTouch(0).position.x + -10, Input.GetTouch(0).position.y + 20, 0);
if (Input.touches[0].phase == TouchPhase.Moved)
{
}
}
}
}
void OnDestroy()
{
// 当物体被销毁时执行的代码
int result = int.Parse(_yiZhu_Task._textMeshPro.text);
result +=_yiZhu_Task.goldIncome;
_yiZhu_Task._textMeshPro.text = result.ToString();
}
}

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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class YiZhu_Task : MonoBehaviour
{
public IngredientStatus _ingredientStatus;
public float sp;
public Vector3 velocity;
public GameObject _wrapper;
public GameObject _weizhu;
public int a;
public int goldIncome; // 金币收入
public TextMeshProUGUI _textMeshPro;
}

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@ -0,0 +1,55 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class clientele_Components : MonoBehaviour
{
private clientele_Task _clientele_Task;
void Start()
{
_clientele_Task = gameObject.GetComponent<clientele_Task>();
_clientele_Task.childName = new string[transform.childCount];
_clientele_Task.childGame = new GameObject[transform.childCount];
// 遍历当前物体的所有子物体
for (int i = 0; i < transform.childCount; i++)
{
Transform childTransform = transform.GetChild(i);
_clientele_Task.childGame[i] = childTransform.gameObject;
_clientele_Task.childName[i]
= childTransform.gameObject.name.Substring(0, _clientele_Task.childGame[i].name.Length - 1);
_clientele_Task.childName[i] += "(Clone)";
}
}
//BaoZai(Clone)
//(Clone)
private void OnTriggerStay2D(Collider2D other)
{
if (other.gameObject.name == _clientele_Task.childName[0]&&_clientele_Task.childName[0]!=null)
{
YiZhu_Task _task = other.gameObject.GetComponent<YiZhu_Task>();
if (_task._ingredientStatus == IngredientStatus.LoosenIt)
{
_clientele_Task.childGame[0].SetActive(false);
_clientele_Task.childName[0] = null;
/*string stringToRemove = _clientele_Task.childName[0]; // 需要删除的字符串
// 将数组转换为 List<string> 以支持动态删除
List<string> stringList = new List<string>(_clientele_Task.childName);
// 删除所有匹配的字符串
stringList.RemoveAll(s => s == stringToRemove);
// 将修改后的 List 转回数组
_clientele_Task.childName = stringList.ToArray();*/
Destroy(other.gameObject);
}
}else if (other.gameObject.name == _clientele_Task.childName[1]&&_clientele_Task.childName[1]!=null)
{
YiZhu_Task _task = other.gameObject.GetComponent<YiZhu_Task>();
if (_task._ingredientStatus == IngredientStatus.LoosenIt)
{
_clientele_Task.childGame[1].SetActive(false);
_clientele_Task.childName[1] = null;
Destroy(other.gameObject);
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class clientele_Task : MonoBehaviour
{
public string[] childName;
public GameObject[] childGame;
}

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@ -3,7 +3,15 @@
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
tags:
- SteamOven
- ShengjianMachine
- StewMachine
- RiceCooker
- StainlessSteelPot
- RiceNoodleRollMachine
- Grill
- Grill2
layers:
- Default
- TransparentFX