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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public class Appliances_Components : MonoBehaviour,IPointerDownHandler
|
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{
|
||||
private Appliances_Task _appliances_Task;
|
||||
|
||||
private void Start()
|
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{
|
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_appliances_Task = gameObject.GetComponent<Appliances_Task>();
|
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_appliances_Task._image = gameObject.GetComponent<Image>();
|
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_appliances_Task._ingredientStatus = IngredientStatus.Ready;
|
||||
_appliances_Task.size = _appliances_Task.capacity;
|
||||
_appliances_Task._cookingDataArray = new int[_appliances_Task.size];
|
||||
_appliances_Task.i = 0;
|
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if (gameObject.CompareTag("SteamOven"))
|
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{
|
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_appliances_Task._wrapper23 = GameObject.Find("XiaJiao_YiZhu");
|
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}else if (gameObject.CompareTag("ShengjianMachine"))
|
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{
|
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_appliances_Task._wrapper23 = GameObject.Find("ShengJianBao_YiZhu");
|
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}else if (gameObject.CompareTag("StewMachine"))
|
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{
|
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_appliances_Task._wrapper23 =GameObject.Find("GuangDongLiangTang_YiZhu");
|
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}else if (gameObject.CompareTag("RiceCooker"))
|
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{
|
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_appliances_Task._wrapper23 = GameObject.Find("BaoZaiFan_YiZhu");
|
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}else if (gameObject.CompareTag("StainlessSteelPot"))
|
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{
|
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_appliances_Task._wrapper23 = GameObject.Find("TangYuan_YiZhu");
|
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}else if (gameObject.CompareTag("RiceNoodleRollMachine"))
|
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{
|
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_appliances_Task._wrapper23 = GameObject.Find("ChangFen_YiZhu");
|
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}else if (gameObject.CompareTag("Grill"))
|
||||
{
|
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_appliances_Task._wrapper23 = GameObject.Find("KaoHongShu_YiZhu");
|
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_appliances_Task._wrapper24 = GameObject.Find("KaoYuMi_YiZhu");
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (_appliances_Task.capacity_upgrade==_appliances_Task.capacity
|
||||
&&_appliances_Task.capacity_upgrad2==_appliances_Task.capacity
|
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&&_appliances_Task._ingredientStatus == IngredientStatus.Ready)
|
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{
|
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_appliances_Task._image.enabled = false;
|
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_appliances_Task._ingredientStatus = IngredientStatus.Start;
|
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StartCoroutine(WaitForSeconds());
|
||||
|
||||
}else if (_appliances_Task.capacity_upgrade==0
|
||||
&&_appliances_Task.capacity_upgrad2==0)
|
||||
{
|
||||
if (gameObject.name=="Grill")
|
||||
{
|
||||
_appliances_Task._cookingDataArray = new int[0];
|
||||
_appliances_Task._cookingDataArray = new int[_appliances_Task.size];
|
||||
_appliances_Task.i = 0;
|
||||
}
|
||||
_appliances_Task._ingredientStatus = IngredientStatus.Ready;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (_appliances_Task._ingredientStatus == IngredientStatus.CookingDone
|
||||
&&_appliances_Task.capacity_upgrade != 0
|
||||
&&_appliances_Task.capacity_upgrad2 !=0)
|
||||
{
|
||||
if (gameObject.name=="Grill")
|
||||
{
|
||||
if (_appliances_Task.i!=0&&_appliances_Task._cookingDataArray[_appliances_Task.i-1]==1
|
||||
&&_appliances_Task._wrapper24.transform.childCount<_appliances_Task.capacity)
|
||||
{
|
||||
Instantiate(_appliances_Task._wrapper2[_appliances_Task._cookingDataArray[_appliances_Task.i-1]], gameObject.transform);
|
||||
_appliances_Task.i--;
|
||||
_appliances_Task._cookingDataArray=RemoveLastElement(_appliances_Task._cookingDataArray);
|
||||
_appliances_Task.capacity_upgrade--;
|
||||
_appliances_Task.capacity_upgrad2--;
|
||||
}else
|
||||
if (_appliances_Task._cookingDataArray[_appliances_Task.i-1]==0
|
||||
&&_appliances_Task._wrapper23.transform.childCount<_appliances_Task.capacity)
|
||||
{
|
||||
Instantiate(_appliances_Task._wrapper2[_appliances_Task._cookingDataArray[_appliances_Task.i-1]], gameObject.transform);
|
||||
_appliances_Task.i--;
|
||||
_appliances_Task._cookingDataArray=RemoveLastElement(_appliances_Task._cookingDataArray);
|
||||
_appliances_Task.capacity_upgrade--;
|
||||
_appliances_Task.capacity_upgrad2--;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else if(_appliances_Task._wrapper23.transform.childCount<_appliances_Task.capacity
|
||||
&&_appliances_Task._wrapper23.transform.childCount<_appliances_Task.capacity)
|
||||
{
|
||||
Instantiate(_appliances_Task._wrapper, gameObject.transform);
|
||||
_appliances_Task.capacity_upgrade--;
|
||||
_appliances_Task.capacity_upgrad2--;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
IEnumerator WaitForSeconds()
|
||||
{
|
||||
yield return new WaitForSeconds(_appliances_Task.cookingTime);
|
||||
_appliances_Task._ingredientStatus = IngredientStatus.CookingDone;
|
||||
_appliances_Task._image.enabled = true;
|
||||
}
|
||||
|
||||
// 去除数组最后一个元素的方法
|
||||
int[] RemoveLastElement(int[] originalArray)
|
||||
{
|
||||
if (originalArray.Length == 0)
|
||||
{
|
||||
return originalArray; // 如果数组为空,直接返回原数组
|
||||
}
|
||||
|
||||
// 创建一个新数组,长度比原数组小 1
|
||||
int[] newArray = new int[originalArray.Length - 1];
|
||||
|
||||
// 复制原数组中的元素到新数组中,除了最后一个
|
||||
for (int i = 0; i < newArray.Length; i++)
|
||||
{
|
||||
newArray[i] = originalArray[i];
|
||||
}
|
||||
|
||||
return newArray; // 返回新的数组
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4b147bbca4982534398b025d576870b0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,32 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public class Appliances_Task : MonoBehaviour
|
||||
{
|
||||
|
||||
public int cookingTime; // 烹饪时间
|
||||
public int capacity; // 物品容量
|
||||
public int grade; // 等级
|
||||
public int capacity_upgrade; //容量
|
||||
public int capacity_upgrad2; //容量2
|
||||
|
||||
public Image _image;
|
||||
|
||||
public IngredientStatus _ingredientStatus;
|
||||
|
||||
public GameObject _wrapper;
|
||||
public GameObject _wrapper23;
|
||||
public GameObject _wrapper24;
|
||||
|
||||
public int i;
|
||||
public int[] _cookingDataArray;
|
||||
// 动态创建数组,设置大小
|
||||
public int size;
|
||||
public GameObject[] _wrapper2;
|
||||
|
||||
public int chang;
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c42759ad29d8d3449a88c8ef3baa265
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -45,6 +45,5 @@ public class Escalate_Components : MonoBehaviour,IPointerDownHandler
|
|||
grade = _escalate_Task.grade // 设置等级
|
||||
};
|
||||
_escalate_Task._manager.cookingDataArray.Add(cookingData);
|
||||
Debug.Log(_escalate_Task._manager.cookingDataArray);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class Foods_Components : MonoBehaviour,IPointerDownHandler
|
||||
{
|
||||
private Foods_Task _foods_Task;
|
||||
int number;
|
||||
private void Start()
|
||||
{
|
||||
_foods_Task = gameObject.GetComponent<Foods_Task>();
|
||||
_foods_Task._manager = GameObject.Find("====Manager====").GetComponent<Manager>();
|
||||
_foods_Task._main_Coins_Text = GameObject.Find("Main_Coins_Text").GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (int.TryParse(_foods_Task._main_Coins_Text.text, out number)) // 尝试将文本转换为整数
|
||||
{
|
||||
if (number >= _foods_Task.upgradeGold&&_foods_Task.grade < _foods_Task.foodsOfTimesYouCanUpgrade) // 进行比较
|
||||
{
|
||||
number -= _foods_Task.upgradeGold;
|
||||
_foods_Task._main_Coins_Text.text = number.ToString();
|
||||
DataUpgrade dataWrapper = JsonUtility.FromJson<DataUpgrade>(_foods_Task._manager.fakeJson2);
|
||||
_foods_Task.upgradeGold = dataWrapper.data[_foods_Task.grade-1].upgradeGold;
|
||||
_foods_Task.goldIncome = dataWrapper.data[_foods_Task.grade-1].goldIncome;
|
||||
_foods_Task.grade = dataWrapper.data[_foods_Task.grade-1].grade;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void But()
|
||||
{
|
||||
// 创建并初始化 CookingData 对象
|
||||
CookingIncomeData cookingData = new CookingIncomeData
|
||||
{
|
||||
name = gameObject.name,
|
||||
goldIncome = _foods_Task.goldIncome, // 金币收入
|
||||
};
|
||||
_foods_Task._manager.cookingDataArray2.Add(cookingData);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: abdba42e889b2ae4eb6f47b5ad247d09
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class Foods_Task : MonoBehaviour
|
||||
{
|
||||
//等级
|
||||
public int grade;
|
||||
//食物可升级次数
|
||||
public int foodsOfTimesYouCanUpgrade;
|
||||
//升级金币
|
||||
public int upgradeGold;
|
||||
//金币收入
|
||||
public int goldIncome;
|
||||
|
||||
public TextMeshProUGUI _main_Coins_Text;
|
||||
|
||||
public Manager _manager;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5c50bf63a6ad1194fa69bf67e675f609
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class Left : MonoBehaviour,IPointerDownHandler
|
||||
{
|
||||
|
||||
public GameObject _ga;
|
||||
public GameObject _ga1;
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
_ga.SetActive(true);
|
||||
_ga1.SetActive(false);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1a15370e8395038459525ee6285322d6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -2,26 +2,88 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
/// 表示食材的状态
|
||||
public enum IngredientStatus
|
||||
{
|
||||
HoldIt,//拿着
|
||||
LoosenIt,//松开
|
||||
Ready, // 食材准备
|
||||
Start, // 烹饪开始
|
||||
Cooking,
|
||||
CookingDone // 食材烹饪完成
|
||||
}
|
||||
public class Manager : MonoBehaviour
|
||||
{
|
||||
public string fakeJson;
|
||||
public string fakeJson2;
|
||||
|
||||
// {等级,烹饪时间,物品容量}
|
||||
|
||||
public List<CookingData> cookingDataArray;
|
||||
public List<CookingIncomeData> cookingDataArray2;
|
||||
|
||||
Appliances_Task _appliances_Task;
|
||||
WeiZhu_Task _weiZhu_Task;
|
||||
private void Start()
|
||||
{
|
||||
fakeJson =
|
||||
"{ \"data\":[{ \"upgradeGold\": 3000, \"cookingTime\": 6, \"capacity\": 5, \"grade\": 2 }," +
|
||||
"{ \"upgradeGold\": 3000, \"cookingTime\": 6, \"capacity\": 6, \"grade\": 3}] }";
|
||||
fakeJson2 =
|
||||
"{ \"data\":[{ \"upgradeGold\": 1100, \"goldIncome\": 8, \"grade\": 2 }," +
|
||||
"{ \"upgradeGold\": 1500, \"goldIncome\": 10, \"grade\": 3}] }";
|
||||
// 在切换场景时保留当前游戏对象
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
// 假设 fakeJson 已经被正确初始化
|
||||
//DataWrapper dataWrapper = JsonUtility.FromJson<DataWrapper>(fakeJson);
|
||||
//Debug.Log(dataWrapper.data[0].grill);
|
||||
//Debug.Log(dataWrapper.data[1].grill);
|
||||
}
|
||||
void OnEnable()
|
||||
{
|
||||
// 注册事件,场景加载时触发
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
// 注销事件,防止内存泄漏
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
}
|
||||
|
||||
// 当场景加载完成后调用
|
||||
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
// 使用容器类来序列化列表
|
||||
DataWrapper2 _cookingDataList = new DataWrapper2 { cookingDataArray = cookingDataArray };
|
||||
// 序列化为 JSON 字符串
|
||||
string json = JsonUtility.ToJson(_cookingDataList);
|
||||
Debug.Log(json);
|
||||
// 使用容器类来解析 JSON
|
||||
CookingDataList cookingDataList = JsonUtility.FromJson<CookingDataList>(json);
|
||||
// 遍历解析后的列表
|
||||
foreach (var data in cookingDataList.cookingDataArray)
|
||||
{
|
||||
_appliances_Task = GameObject.Find(data.name).GetComponent<Appliances_Task>();
|
||||
_appliances_Task.cookingTime = data.cookingTime;
|
||||
_appliances_Task.capacity = data.capacity;
|
||||
_appliances_Task.grade = data.grade;
|
||||
Debug.Log("Name: " + data.name + ", Gold Income: " + data.grade);
|
||||
}
|
||||
|
||||
// 使用容器类来序列化列表
|
||||
CookingDataList2 _cookingDataList2 = new CookingDataList2 { cookingDataArray2 = cookingDataArray2 };
|
||||
// 序列化为 JSON 字符串
|
||||
string json2 = JsonUtility.ToJson(_cookingDataList2);
|
||||
Debug.Log(json2);
|
||||
// 使用容器类来解析 JSON
|
||||
DataUpgrade2 cookingDataList2 = JsonUtility.FromJson<DataUpgrade2>(json2);
|
||||
// 遍历解析后的列表
|
||||
foreach (var data in cookingDataList2.cookingDataArray2)
|
||||
{
|
||||
_weiZhu_Task = GameObject.Find(data.name).GetComponent<WeiZhu_Task>();
|
||||
_weiZhu_Task.goldIncome = data.goldIncome;
|
||||
Debug.Log("Name: " + data.name + ", Gold Income: " + data.goldIncome);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
[System.Serializable]
|
||||
|
@ -45,3 +107,43 @@ public class CookingData
|
|||
public int capacity; // 物品容量
|
||||
public int grade; // 等级
|
||||
}
|
||||
[System.Serializable]
|
||||
public class DataWrapper2
|
||||
{
|
||||
public List<CookingData> cookingDataArray;
|
||||
}
|
||||
[System.Serializable]
|
||||
public class CookingDataList
|
||||
{
|
||||
public CookingData[] cookingDataArray;
|
||||
}
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class UpgradeData
|
||||
{
|
||||
public int upgradeGold;
|
||||
public int goldIncome;
|
||||
public int grade;
|
||||
}
|
||||
[System.Serializable]
|
||||
public class DataUpgrade
|
||||
{
|
||||
public UpgradeData[] data;
|
||||
}
|
||||
[System.Serializable]
|
||||
public class CookingIncomeData
|
||||
{
|
||||
public string name;
|
||||
public int goldIncome; // 金币收入
|
||||
}
|
||||
[Serializable]
|
||||
public class CookingDataList2
|
||||
{
|
||||
public List<CookingIncomeData> cookingDataArray2;
|
||||
}
|
||||
[System.Serializable]
|
||||
public class DataUpgrade2
|
||||
{
|
||||
public CookingIncomeData[] cookingDataArray2;
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class Right : MonoBehaviour,IPointerDownHandler
|
||||
{
|
||||
|
||||
public GameObject _ga;
|
||||
public GameObject _ga1;
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
_ga.SetActive(false);
|
||||
_ga1.SetActive(true);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7ba89a126dc7ae148985e793562d9f26
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class WeiZhu_Components : MonoBehaviour,IPointerDownHandler
|
||||
{
|
||||
private WeiZhu_Task _weiZhu_Task;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_weiZhu_Task = gameObject.GetComponent<WeiZhu_Task>();
|
||||
if (gameObject.CompareTag("SteamOven"))
|
||||
{
|
||||
_weiZhu_Task._wrapper = GameObject.Find("SteamOven");
|
||||
}else if (gameObject.CompareTag("ShengjianMachine"))
|
||||
{
|
||||
_weiZhu_Task._wrapper = GameObject.Find("ShengjianMachine");
|
||||
}else if (gameObject.CompareTag("StewMachine"))
|
||||
{
|
||||
_weiZhu_Task._wrapper = GameObject.Find("StewMachine");
|
||||
}else if (gameObject.CompareTag("RiceCooker"))
|
||||
{
|
||||
_weiZhu_Task._wrapper = GameObject.Find("RiceCooker");
|
||||
}else if (gameObject.CompareTag("StainlessSteelPot"))
|
||||
{
|
||||
_weiZhu_Task._wrapper = GameObject.Find("StainlessSteelPot");
|
||||
}else if (gameObject.CompareTag("RiceNoodleRollMachine"))
|
||||
{
|
||||
_weiZhu_Task._wrapper = GameObject.Find("RiceNoodleRollMachine");
|
||||
}else if (gameObject.CompareTag("Grill"))
|
||||
{
|
||||
_weiZhu_Task._wrapper = GameObject.Find("Grill");
|
||||
}
|
||||
_weiZhu_Task._appliances_Task = _weiZhu_Task._wrapper.GetComponent<Appliances_Task>();
|
||||
}
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
|
||||
if (_weiZhu_Task._appliances_Task.capacity_upgrade<_weiZhu_Task._appliances_Task.capacity&&
|
||||
_weiZhu_Task._appliances_Task._ingredientStatus == IngredientStatus.Ready)
|
||||
{
|
||||
Instantiate(_weiZhu_Task._weiahu, gameObject.transform);
|
||||
_weiZhu_Task._appliances_Task.capacity_upgrade++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8a33a8081daf6a245b45559f4ee549d2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WeiZhu_Task : MonoBehaviour
|
||||
{
|
||||
public int goldIncome; // 金币收入
|
||||
|
||||
public GameObject _weiahu;
|
||||
|
||||
public GameObject _wrapper;
|
||||
public Appliances_Task _appliances_Task;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 133a9571e081be84093a04cbf486ffd9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,68 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Weizhu_Components2 : MonoBehaviour
|
||||
{
|
||||
private Weizhu_Task2 _weizhu_Task2;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_weizhu_Task2 = gameObject.GetComponent<Weizhu_Task2>();
|
||||
if (gameObject.CompareTag("SteamOven"))
|
||||
{
|
||||
_weizhu_Task2._wrapper = GameObject.Find("SteamOven");
|
||||
}else if (gameObject.CompareTag("ShengjianMachine"))
|
||||
{
|
||||
_weizhu_Task2._wrapper = GameObject.Find("ShengjianMachine");
|
||||
}else if (gameObject.CompareTag("StewMachine"))
|
||||
{
|
||||
_weizhu_Task2._wrapper = GameObject.Find("StewMachine");
|
||||
}else if (gameObject.CompareTag("RiceCooker"))
|
||||
{
|
||||
_weizhu_Task2._wrapper = GameObject.Find("RiceCooker");
|
||||
}else if (gameObject.CompareTag("StainlessSteelPot"))
|
||||
{
|
||||
_weizhu_Task2._wrapper = GameObject.Find("StainlessSteelPot");
|
||||
}else if (gameObject.CompareTag("RiceNoodleRollMachine"))
|
||||
{
|
||||
_weizhu_Task2._wrapper = GameObject.Find("RiceNoodleRollMachine");
|
||||
}else if (gameObject.CompareTag("Grill"))
|
||||
{
|
||||
_weizhu_Task2._wrapper = GameObject.Find("Grill");
|
||||
}
|
||||
_weizhu_Task2._appliances_Task = _weizhu_Task2._wrapper.GetComponent<Appliances_Task>();
|
||||
_weizhu_Task2.originalString = _weizhu_Task2._wrapper.name;
|
||||
|
||||
}
|
||||
float sp=1000;
|
||||
void Update()
|
||||
{
|
||||
if (_weizhu_Task2._wrapper != null)
|
||||
{
|
||||
gameObject.transform.position =
|
||||
Vector3.MoveTowards(gameObject.transform.position, _weizhu_Task2._wrapper.transform.position,sp*Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (other.gameObject.name == _weizhu_Task2.originalString )
|
||||
{
|
||||
_weizhu_Task2._appliances_Task.capacity_upgrad2++;
|
||||
Destroy(gameObject);
|
||||
if (gameObject.tag=="Grill"&& gameObject.name=="KaoHongShu_WeiZhu (1)(Clone)")
|
||||
{
|
||||
_weizhu_Task2._appliances_Task._cookingDataArray[_weizhu_Task2._appliances_Task.i] = 0;
|
||||
_weizhu_Task2._appliances_Task.i++;
|
||||
}
|
||||
else if (gameObject.tag=="Grill"&& gameObject.name=="KaoYuMi_WeiZhu (1)(Clone)")
|
||||
{
|
||||
_weizhu_Task2._appliances_Task._cookingDataArray[_weizhu_Task2._appliances_Task.i] = 1;
|
||||
_weizhu_Task2._appliances_Task.i++;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1a7ba2937a5eebd4189eea091f55df6b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Weizhu_Task2 : MonoBehaviour
|
||||
{
|
||||
|
||||
public GameObject _wrapper;
|
||||
|
||||
public string originalString;
|
||||
|
||||
public Appliances_Task _appliances_Task;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e1c9e5f49f9c0774690ea5aa159c0e95
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,117 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class YiZhu_Components : MonoBehaviour,IPointerDownHandler,IPointerUpHandler
|
||||
{
|
||||
YiZhu_Task _yiZhu_Task;
|
||||
|
||||
private GameObject AnswerItem = null;
|
||||
private bool IsDrag = false;
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_yiZhu_Task = gameObject.GetComponent<YiZhu_Task>();
|
||||
if (gameObject.CompareTag("SteamOven"))
|
||||
{
|
||||
_yiZhu_Task._wrapper = GameObject.Find("XiaJiao_YiZhu");
|
||||
_yiZhu_Task._weizhu = GameObject.Find("XiaJiao_WeiZhu");
|
||||
}else if (gameObject.CompareTag("ShengjianMachine"))
|
||||
{
|
||||
_yiZhu_Task._wrapper = GameObject.Find("ShengJianBao_YiZhu");
|
||||
_yiZhu_Task._weizhu = GameObject.Find("ShengJianBao_WeiZhu");
|
||||
}else if (gameObject.CompareTag("StewMachine"))
|
||||
{
|
||||
_yiZhu_Task._wrapper = GameObject.Find("GuangDongLiangTang_YiZhu");
|
||||
_yiZhu_Task._weizhu = GameObject.Find("GuangDongLiangTang_WeiZhu");
|
||||
}else if (gameObject.CompareTag("RiceCooker"))
|
||||
{
|
||||
_yiZhu_Task._wrapper = GameObject.Find("BaoZaiFan_YiZhu");
|
||||
_yiZhu_Task._weizhu = GameObject.Find("BaoZaiFan_WeiZhu");
|
||||
}else if (gameObject.CompareTag("StainlessSteelPot"))
|
||||
{
|
||||
_yiZhu_Task._wrapper = GameObject.Find("TangYuan_YiZhu");
|
||||
_yiZhu_Task._weizhu = GameObject.Find("TangYuan_WeiZhu");
|
||||
}else if (gameObject.CompareTag("RiceNoodleRollMachine"))
|
||||
{
|
||||
_yiZhu_Task._wrapper = GameObject.Find("ChangFen_YiZhu");
|
||||
_yiZhu_Task._weizhu = GameObject.Find("ChangFen_WeiZhu");
|
||||
}else if (gameObject.CompareTag("Grill"))
|
||||
{
|
||||
_yiZhu_Task._wrapper = GameObject.Find("KaoHongShu_YiZhu");
|
||||
_yiZhu_Task._weizhu = GameObject.Find("KaoHongShu_WeiZhu");
|
||||
}else if (gameObject.CompareTag("Grill2"))
|
||||
{
|
||||
_yiZhu_Task._wrapper = GameObject.Find("KaoYuMi_YiZhu");
|
||||
_yiZhu_Task._weizhu = GameObject.Find("KaoYuMi_WeiZhu");
|
||||
}
|
||||
_yiZhu_Task.goldIncome = _yiZhu_Task._weizhu.GetComponent<WeiZhu_Task>().goldIncome;
|
||||
_yiZhu_Task.a = _yiZhu_Task._wrapper.transform.childCount;
|
||||
_yiZhu_Task._ingredientStatus = IngredientStatus.LoosenIt;
|
||||
_yiZhu_Task.sp = 1700;
|
||||
_yiZhu_Task._textMeshPro = GameObject.Find("Main_Coins_Text").GetComponent<TextMeshProUGUI>();
|
||||
gameObject.transform.parent= _yiZhu_Task._wrapper.transform;
|
||||
_yiZhu_Task.velocity = _yiZhu_Task._wrapper.transform.position;
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
//AroundByMobileInput();
|
||||
switch (_yiZhu_Task._ingredientStatus)
|
||||
{
|
||||
case IngredientStatus.LoosenIt:
|
||||
gameObject.transform.position =
|
||||
Vector3.MoveTowards(gameObject.transform.position, _yiZhu_Task.velocity,_yiZhu_Task.sp*Time.deltaTime);
|
||||
break;
|
||||
case IngredientStatus.HoldIt:
|
||||
if (_yiZhu_Task.a+1 == _yiZhu_Task._wrapper.transform.childCount)
|
||||
{
|
||||
AroundByMobileInput();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
//开始拖拽
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
_yiZhu_Task._ingredientStatus = IngredientStatus.HoldIt;
|
||||
IsDrag = true;
|
||||
AnswerItem = gameObject;
|
||||
}
|
||||
//结束拖拽
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
_yiZhu_Task._ingredientStatus = IngredientStatus.LoosenIt;
|
||||
IsDrag = false;
|
||||
AnswerItem = null;
|
||||
}
|
||||
|
||||
protected void AroundByMobileInput()
|
||||
{
|
||||
if (Input.touchCount == 1 )
|
||||
{
|
||||
if (AnswerItem != null)
|
||||
{
|
||||
AnswerItem.GetComponent<RectTransform>().position = new Vector3(Input.GetTouch(0).position.x + -10, Input.GetTouch(0).position.y + 20, 0);
|
||||
if (Input.touches[0].phase == TouchPhase.Moved)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// 当物体被销毁时执行的代码
|
||||
int result = int.Parse(_yiZhu_Task._textMeshPro.text);
|
||||
result +=_yiZhu_Task.goldIncome;
|
||||
_yiZhu_Task._textMeshPro.text = result.ToString();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f57482d978e1bdf49a2e362071a44029
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,21 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class YiZhu_Task : MonoBehaviour
|
||||
{
|
||||
public IngredientStatus _ingredientStatus;
|
||||
|
||||
public float sp;
|
||||
|
||||
public Vector3 velocity;
|
||||
|
||||
public GameObject _wrapper;
|
||||
public GameObject _weizhu;
|
||||
|
||||
public int a;
|
||||
|
||||
public int goldIncome; // 金币收入
|
||||
public TextMeshProUGUI _textMeshPro;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5c62ceeffa05c694db7edf654bbaa645
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class clientele_Components : MonoBehaviour
|
||||
{
|
||||
private clientele_Task _clientele_Task;
|
||||
void Start()
|
||||
{
|
||||
_clientele_Task = gameObject.GetComponent<clientele_Task>();
|
||||
_clientele_Task.childName = new string[transform.childCount];
|
||||
_clientele_Task.childGame = new GameObject[transform.childCount];
|
||||
// 遍历当前物体的所有子物体
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
Transform childTransform = transform.GetChild(i);
|
||||
_clientele_Task.childGame[i] = childTransform.gameObject;
|
||||
_clientele_Task.childName[i]
|
||||
= childTransform.gameObject.name.Substring(0, _clientele_Task.childGame[i].name.Length - 1);
|
||||
_clientele_Task.childName[i] += "(Clone)";
|
||||
}
|
||||
}
|
||||
//BaoZai(Clone)
|
||||
//(Clone)
|
||||
private void OnTriggerStay2D(Collider2D other)
|
||||
{
|
||||
if (other.gameObject.name == _clientele_Task.childName[0]&&_clientele_Task.childName[0]!=null)
|
||||
{
|
||||
YiZhu_Task _task = other.gameObject.GetComponent<YiZhu_Task>();
|
||||
if (_task._ingredientStatus == IngredientStatus.LoosenIt)
|
||||
{
|
||||
_clientele_Task.childGame[0].SetActive(false);
|
||||
_clientele_Task.childName[0] = null;
|
||||
/*string stringToRemove = _clientele_Task.childName[0]; // 需要删除的字符串
|
||||
// 将数组转换为 List<string> 以支持动态删除
|
||||
List<string> stringList = new List<string>(_clientele_Task.childName);
|
||||
// 删除所有匹配的字符串
|
||||
stringList.RemoveAll(s => s == stringToRemove);
|
||||
// 将修改后的 List 转回数组
|
||||
_clientele_Task.childName = stringList.ToArray();*/
|
||||
Destroy(other.gameObject);
|
||||
}
|
||||
}else if (other.gameObject.name == _clientele_Task.childName[1]&&_clientele_Task.childName[1]!=null)
|
||||
{
|
||||
YiZhu_Task _task = other.gameObject.GetComponent<YiZhu_Task>();
|
||||
if (_task._ingredientStatus == IngredientStatus.LoosenIt)
|
||||
{
|
||||
_clientele_Task.childGame[1].SetActive(false);
|
||||
_clientele_Task.childName[1] = null;
|
||||
Destroy(other.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 441ef2ce4faab3d45bedea5d59123f15
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class clientele_Task : MonoBehaviour
|
||||
{
|
||||
public string[] childName;
|
||||
public GameObject[] childGame;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: eb0a66bd7eba55a4aadc6d68745d67d0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,7 +3,15 @@
|
|||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- SteamOven
|
||||
- ShengjianMachine
|
||||
- StewMachine
|
||||
- RiceCooker
|
||||
- StainlessSteelPot
|
||||
- RiceNoodleRollMachine
|
||||
- Grill
|
||||
- Grill2
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Loading…
Reference in New Issue