完成NetworkRequstor的编写

This commit is contained in:
PDean 2024-09-03 01:00:01 +08:00
parent 21908a4c30
commit 3a2af3b9d8
44 changed files with 2163 additions and 1758 deletions

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@ -7,11 +7,7 @@ public class LogIn : MonoBehaviour
private void Start()
{
MockSetting.SwithMockModule(MockModule.FollowDouyin, true);
StarkSDK.API.GetStarkAdManager();
StarkSDKSpace.MockSetting.SwithMockModule(StarkSDKSpace.MockModule.FollowDouyin, true);
StarkSDKSpace.MockSetting.SwithMockModule(StarkSDKSpace.MockModule.FollowDouyin, true);
StarkSDKSpace.StarkSDK.API.GetStarkAdManager();
RealLogin(false);
}

View File

@ -0,0 +1,47 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Tools;
public class PostRequest : MonoBehaviour
{
private void Start()
{
StartCoroutine(NetworkRequestor.PostRequest("/client/user/login",JsonUtility.ToJson(new RUser(0, "1")),onSuccess,onError));
}
private void onSuccess(string data)
{
Debug.Log(data);
var data1 = NetworkRequestor.ParseJson<String>(data);
foreach (var index in data1.data)
{
Debug.Log(index);
}
Debug.Log(data1.status);
Debug.Log(data1.message);
}
private void onError(string data)
{
Debug.Log(data);
}
}
public class RUser
{
public RUser(int type, string code)
{
this.type = type;
this.code = code;
}
public int type;
public String code;
}

View File

@ -0,0 +1,11 @@
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View File

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Tools;
public class task : MonoBehaviour
{
// Start is called before the first frame update
@ -18,7 +20,7 @@ public class task : MonoBehaviour
"userId", "111"
}
};
StartCoroutine(WebRequestTools.GetRequest("/SearchTask", temp, onSuccess, onError));
StartCoroutine(NetworkRequestor.GetRequest("/SearchTask", temp, onSuccess, onError));
}
public void onSuccess(string temp)

View File

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using _Scripts.Entitys.Model;
using Tools;
public class NetworkSystem : BaseSystem<NetworkSystem>,ISystem
{
@ -21,7 +23,7 @@ public class NetworkSystem : BaseSystem<NetworkSystem>,ISystem
"code",code
}
};
StartCoroutine(WebRequestTools.GetRequest("/user/Login", loginParams,
StartCoroutine(NetworkRequestor.GetRequest("/user/Login", loginParams,
(responseData) => {
EditorDebug.Log(responseData);
// 登录成功的处理
@ -35,12 +37,12 @@ public class NetworkSystem : BaseSystem<NetworkSystem>,ISystem
/// <summary>
/// 任务接口
/// </summary>
/// </summary>
/// <returns></returns>
public Rtask TaskRequest()
{
Dictionary<string, string> Params = new Dictionary<string, string>{};
StartCoroutine(WebRequestTools.GetRequest_Token("/SearchTask",Params,
StartCoroutine(NetworkRequestor.GetRequest_Token("/SearchTask",Params,
(responseData) => {
EditorDebug.Log(responseData);
// 登录成功的处理

View File

@ -0,0 +1,186 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
namespace Tools
{
public static class NetworkRequestor
{
/// <summary>
/// Get请求方法(有Token的
/// </summary>
/// <param name="apiUrl">api地址</param>
/// <param name="requestParam">参数</param>
/// <param name="onSuccess">Action</param>
/// <param name="onError">Action</param>
/// <returns></returns>
public static IEnumerator GetRequest_Token<T>(string apiUrl, Dictionary<string, T> requestParam,
Action<string> onSuccess, Action<string> onError)
{
string url = SpliceUrl(apiUrl, requestParam);
using (var request = UnityWebRequest.Get(url))
{
request.SetRequestHeader("dt-token", MainSystem.Instance.Token);
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
onSuccess?.Invoke(request.downloadHandler.text);
}
else
{
onError?.Invoke(request.error);
}
}
}
/// <summary>
/// Get请求方法(无Token的
/// </summary>
/// <param name="apiUrl">api地址</param>
/// <param name="requestParam">参数</param>
/// <param name="onSuccess">Action</param>
/// <param name="onError">Action</param>
/// <returns></returns>
public static IEnumerator GetRequest<T>(string apiUrl, Dictionary<string, T> requestParam,
Action<string> onSuccess,
Action<string> onError)
{
string url = SpliceUrl(apiUrl, requestParam);
using (var request = UnityWebRequest.Get(url))
{
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
onSuccess?.Invoke(request.downloadHandler.text);
}
else
{
onError?.Invoke(request.error);
}
}
}
/// <summary>
/// 拼接Params成URL
/// </summary>
/// <param name="apiUrl"></param>
/// <param name="requestParam"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
private static string SpliceUrl<T>(string apiUrl, Dictionary<string, T> requestParam)
{
// 构建查询字符串
string queryString = "";
if (requestParam != null && requestParam.Count > 0)
{
queryString = "?";
bool isFirst = true;
foreach (KeyValuePair<string, T> param in requestParam)
{
if (!isFirst)
{
queryString += "&";
}
queryString += $"{Uri.EscapeDataString(param.Key)}={param.Value}";
isFirst = false;
}
}
Debug.Log(NetWorkConfig.GameSeverURL + apiUrl + queryString);
// 完整的 URL
return NetWorkConfig.GameSeverURL + apiUrl + queryString;
}
/// <summary>
/// Post请求方法(无Token的
/// </summary>
/// <param name="url"></param>
/// <param name="postData"></param>
/// <param name="onSuccess"></param>
/// <param name="onError"></param>
/// <returns></returns>
public static IEnumerator PostRequest(string url, string postData, Action<string> onSuccess,
Action<string> onError)
{
url = NetWorkConfig.GameSeverURL + url;
Debug.Log(url);
using (var request = new UnityWebRequest(url, "POST"))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(postData);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
onSuccess?.Invoke(request.downloadHandler.text);
}
else
{
onError?.Invoke(request.error);
}
}
}
/// <summary>
/// Post请求方法(有Token的
/// </summary>
/// <param name="url"></param>
/// <param name="postData"></param>
/// <param name="onSuccess"></param>
/// <param name="onError"></param>
/// <returns></returns>
public static IEnumerator PostRequest__Token(string url, string postData, Action<string> onSuccess,
Action<string> onError)
{
url = NetWorkConfig.GameSeverURL + url;
using (var request = new UnityWebRequest(url, "POST"))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(postData);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
request.SetRequestHeader("dt-token", MainSystem.Instance.Token);
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
onSuccess?.Invoke(request.downloadHandler.text);
}
else
{
onError?.Invoke(request.error);
}
}
}
/// <summary>
/// 统一解析Json为对象
/// </summary>
/// <param name="jsonText"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static ResponseWrapper<T> ParseJson<T>(String jsonText)
{
return JsonUtility.FromJson<ResponseWrapper<T>>(jsonText);
}
}
[SerializeField]
public class ResponseWrapper<T>
{
public int status;
public String message;
public List<T> data;
}
}

View File

@ -1,109 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
public static class WebRequestTools
{
/// <summary>
/// Get请求方法带Token
/// </summary>
/// <param name="apiUrl">api地址</param>
/// <param name="requestParam">参数</param>
/// <param name="onSuccess">Action</param>
/// <param name="onError">Action</param>
/// <returns></returns>
public static IEnumerator GetRequest_Token<T>(string apiUrl, Dictionary<string, T> requestParam, Action<string> onSuccess, Action<string> onError)
{
string url = SpliceUrl(apiUrl, requestParam);
using (var request = UnityWebRequest.Get(url))
{
request.SetRequestHeader("dt-token",MainSystem.Instance.Token);
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
onSuccess?.Invoke(request.downloadHandler.text);
}
else
{
onError?.Invoke(request.error);
}
}
}
/// <summary>
/// Get请求方法
/// </summary>
/// <param name="apiUrl">api地址</param>
/// <param name="requestParam">参数</param>
/// <param name="onSuccess">Action</param>
/// <param name="onError">Action</param>
/// <returns></returns>
public static IEnumerator GetRequest<T>(string apiUrl, Dictionary<string, T> requestParam, Action<string> onSuccess, Action<string> onError)
{
string url = SpliceUrl(apiUrl, requestParam);
using (var request = UnityWebRequest.Get(url))
{
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
onSuccess?.Invoke(request.downloadHandler.text);
}
else
{
onError?.Invoke(request.error);
}
}
}
private static string SpliceUrl<T>(string apiUrl, Dictionary<string, T> requestParam)
{
// 构建查询字符串
string queryString = "";
if (requestParam != null && requestParam.Count > 0)
{
queryString = "?";
bool isFirst = true;
foreach (KeyValuePair<string, T> param in requestParam)
{
if (!isFirst)
{
queryString += "&";
}
queryString += $"{Uri.EscapeDataString(param.Key)}={param.Value}";
isFirst = false;
}
}
Debug.Log(NetWorkConfig.GameSeverURL + apiUrl + queryString);
// 完整的 URL
return NetWorkConfig.GameSeverURL + apiUrl + queryString;
}
// Method to make POST request
public static IEnumerator PostRequest(string url, string postData, Action<string> onSuccess, Action<string> onError)
{
using (var request = new UnityWebRequest(url, "POST"))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(postData);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
onSuccess?.Invoke(request.downloadHandler.text);
}
else
{
onError?.Invoke(request.error);
}
}
}
}

View File

@ -18,8 +18,8 @@
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.common": "6.0.6",
"com.unity.2d.sprite": "1.0.0",
"com.unity.mathematics": "1.2.6",
"com.unity.modules.animation": "1.0.0"
},
@ -30,11 +30,11 @@
"depth": 2,
"source": "registry",
"dependencies": {
"com.unity.burst": "1.7.3",
"com.unity.2d.sprite": "1.0.0",
"com.unity.mathematics": "1.1.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.burst": "1.7.3"
"com.unity.modules.uielements": "1.0.0"
},
"url": "https://packages.unity.com"
},
@ -50,9 +50,9 @@
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.2d.animation": "9.0.1",
"com.unity.2d.common": "8.0.1",
"com.unity.2d.sprite": "1.0.0"
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.animation": "9.0.1"
},
"url": "https://packages.unity.com"
},
@ -67,8 +67,8 @@
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.mathematics": "1.1.0",
"com.unity.2d.common": "8.0.1",
"com.unity.mathematics": "1.1.0",
"com.unity.modules.physics2d": "1.0.0"
},
"url": "https://packages.unity.com"
@ -87,9 +87,9 @@
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.modules.tilemap": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.ugui": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.unity.com"
@ -199,9 +199,9 @@
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0"
},
"url": "https://packages.unity.com"